Merry christmas!
This Santa Claus character you purchased from the Unity Asset Store is a medium polycount game character
with a painterly classic look. It is Mechanim humanoid compatible
and counts around 10 k polygons (roughly 15k tris).
The character has a HIK (Maya Human IK) compatible skeleton with some extra joints (like hat and facial joints
in eyelids and eyes).
Glasses are a separate object.
Santa comes with blendshapes for facial expression and phonemes and material presets and textures for
Unity 5 Standard Shader PBR Materials ,
Unity 4 Bump/spec(A) + normalmap
mobile unlit and
vertexlit shader usage.
The package also includes an iClone 5 avatar le for users of the animation program iClone
(can also be imported into iClone 6).
The FBX les can be opened and edited in any standard 3d application like Cinema4d,
Maya or Blender. Main texture is 4k resolution (it is set to a lower import resolution
for the Unity use).
Props texture sizes are lower depending on the nature of the props.
The T-stance is a bit offset in the shoulders to make him compatible with normal proportion
motion les because of Santa’s wide hips .
Santa comes with several props (cane, candycane, present, sack closed, sack open and a snow
landscape). He also comes with a script component that attaches the cane/candycane/present and sack
to his hands at runtime in Unity and with a buch of custom animations with and without root motion
that should cover a lot of possible game usages. The webplayer demo is included in the asset. The folder
“Demo” can be safely deleted from the asset if not needed.
All script are encapsulated in namespace “SantaClaus” to avoid possible software conicts with other assets.
On the following pages I will explain the les in the package in detail.
Kind regards,
Oliver Wuensch (creator)