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Animating Results
Controlling the Animation Display
Specifying the Camera Perspective
You can change your viewing or camera perspective. For example, you can change the perspective to always
look at a particular part as it moves or to always look from a particular vantage point, such as one that moves
with a part. Setting different camera perspectives is particularly helpful when parts undergo large motions
and move off your screen during an animation, such as with vehicle simulations.
A good example of setting the camera perspective is when you simulate a vehicle driving through a slalom
course on a test track. By default, you view the simulation as a bystander alongside of the road whose gaze is
fixed in one direction. As the vehicle moves forward, it quickly moves out of your field of view. You can,
however, set the camera perspective to mimic the movement of your head as it moves to follow the vehicle.
Furthermore, rather than observe the vehicle as a bystander alongside a road, you can also set the camera
perspective to mimic what the driver sees as he or she looks out the front windshield of the vehicle.
To set the camera perspective:
1. From the Dashboard, select Camera.
2. Set the options as explained in the table below.
3. Select Lock Rotations to follow the rotations of the followed object.
4.
Play the animation.
Camera Perspective Options
Setting Lighting
Adams PostProcessor has many lighting options to help you enhance the quality and realism of your
animations. The options allow you to set:
Overall intensity of the light (much like setting a dimmer switch in your home).
Note: If you are using the Native Open GL graphics driver, which is the default, only two
modes have an effect: wireframe and smooth shaded. For more information on
selecting graphics drivers, see
Running and Configuring Adams.
To set the camera perspective
to:
In the Follow Object text box: Mount Camera At text box:
Follow a moving point Enter the marker that you want to
follow during the animation.
Do not enter a marker. Leave it
empty.
Look from a movable point
towards a stationary point
Enter a marker on a non-moving
part or ground.
Enter a marker on a moving part.
Look from one movable point to
another
Enter the marker that you want to
follow during the animation.
Enter the marker that you want to
remain in the center of the screen
during the animation.