21
Due to the strategic nature of the wargames at the USAWC, the most prevalent form of
adjudication is what is commonly referred to as “free” adjudication, which relies on the professional
judgment or subject-matter expertise of the umpire to determine the outcome of player interactions.
Less common is semi-rigid adjudication, which relies on a combination of predetermined rules and the
professional judgment of the umpire.
Facilitation Plan: For wargames that do not involve reactions to the actions of other player cells,
a facilitation plan may be the preferred technique for meeting wargame objectives. Wargames that rely
on facilitation as opposed to adjudication are more common within the USAWC strategic wargame
series. While a facilitation plan does not include rules for determining how player interaction will be
adjudicated or judged, it does include ground rules for player interaction and discussion.
The facilitation plan describes how the facilitator will set the conditions for the players’
interactions. The facilitation plan sets the initial conditions for the game, which may include a short
scenario, if not previously introduced. The facilitation plan includes the questions derived from the
analytical plan that the facilitator will pose to the players in order to stimulate player interaction. In
some cases the facilitation plan may include injects to drive player interaction toward certain areas of
interest based on wargame objectives.
The facilitation plan, more so than the adjudication plan, focuses on how information will be revealed
and recorded during game play. A facilitation plan includes estimated timelines for determining the
necessary information and insights that the game is intended to reveal. Finally, the facilitation plan
identifies what supplies, technologies, and equipment are needed to aid in capturing the desired
information and insights.
Develop Scenario and Injects: Every wargame, regardless of type or structure, requires some form of
scenario to stimulate player interaction. Injects, when used, are intended to modify or challenge player
behaviors to drive game play to achieving specific objectives. Wargame sponsors may request or direct
the inclusion of certain wargame limitations on the development of the scenario and injects.
Scenario: A scenario is a plausible description that sets the scene for player interaction. The
scenario is sufficiently well developed to allow players to suspend their disbelief of the plausibility of the
situation described in the scenario. The scenario developer creates the scenario in support of the
wargame objectives. The scenario postulates a particular situation using the minimal essential
information to inform players of the initial conditions under which game play will proceed. Wargame
sponsors may dictate the general scenario based on their objective for the wargame.
Inject: A scenario inject is a modification to the scenario to introduce new information into
game play. Like the base scenario, injects must be plausible and are designed to elicit a change in player
behavior or challenge the players to think about and act on a new “twist” to the basic scenario. When
injects are used, they can be managed by the White Cell or may be worked into a facilitation plan.
Develop Wargame Agenda: The project team creates the wargame agenda to guide the play of the
wargame. Depending on the type and structure of the wargame, the game play may be either tightly or
loosely scheduled. The agenda sets the time dedicated to each turn or event. The agenda may include