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DEGREE OF DIFFICULTYDEGREE OF DIFFICULTY
A well-intentioned piece of advice: Do not be under the
illusion that the tasks ahead are always easy. You will find
that with every game you get better and every setback
improves your understanding of the processes and your
ability to play the game. In general, the missions get
increasingly more difficult as you progress. We therefore
recommend that you play them in order. With four players,
in the first mission alone there are over trillion possible
ways that the cards can be distributed and in later missions
the number is even greater. It can therefore happen that a
mission proves to be surprisingly simple or unexpectedly
difficult due to the card distribution. Accept that — the
universe does not cooperate. The gameplay of The Crew will
vary depending on the number of players. Playing with three
players will be a smaller challenge than playing with four or
even five players (see pages and ).
You may also experience a situation when looking at your
(remaining) cards where you become convinced that you
cannot accomplish the mission. Withhold the urge to
communicate this to your crew members or to reveal your
cards. Far too often a detail is overlooked, forgotten, or too
hastily judged. In such a situation, simply play out the round
— it won’t take long, and you may still emerge victorious.
HELP MECHANIC: DISTRESS SIGNALSHELP MECHANIC: DISTRESS SIGNALS
When the going gets tough, you can count on the support
of your ground team even when you’re in space. At the
beginning of each mission, after distributing all of the playing
cards and, if applicable, task cards, but before any crew
member communicates, you can send a distress signal to the
control center on Earth. In order to do so, decide together
whether you want to make use of this assistance, then turn
A distress signal can
be sent out before the
first trick of a mission.
The distress signal
token is turned to its
active side and the
distress signal field is
circled in the logbook.
If the distress signal is
activated, each crew
member may pass one
card to his neighbor.
Rockets may not be
passed on!