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9-19-2011
Games and Fun in the Classroom Games and Fun in the Classroom
Debbie Ginsberg
IIT Chicago-Kent College of Law Library
, dginsberg@kentlaw.iit.edu
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Games and Fun in the Classroom
Deborah Ginsberg
Sept. 19, 2011
Why use games and other tools for fun in the classroom?
Provide feedback to both students and faculty – use games to discover what students find confusing and
to determine which methods work best to explain difficult concepts.
Games engage students and allow the entire class to actively participate.
Games motivate students and provide an incentive to participate and a way to stretch limits in the
classroom.
Games can provide a less-threatening environment to explore ideas and concepts –games and fun allow
students to relax while tackling difficult subjects.
Games provide more choices in the classroom – faculty can use these tools when they want to change
their approach.
Short Videos
Use short videos to introduce a topic, to emphasize important points, and for storytelling in the classroom.
Xtranormal – a popular website for creating online cartoons. Type the dialog and the characters speak in
computerized voices. This is helpful for creating short, humorous videos.
Other animation sites – A list of several animation sites on the web
http://bit.ly/bqkrfE
Note about the cost of these sites: Most sites offer free accounts, but many use a “points” system for making
multiple videos. Users can buy these points in packages or earn points from the site’s advertisers by buying a
special offer or taking a survey. Some, like Xtranormal, offer points to educators. For 5000 extra Xtranormal
points, contact their tech support at
http://xtranormal.zendesk.com/requests/new and select “Request to
become an Xtranormal Educator” from the drop-down list.
Classroom Games
PowerPoint Games
PowerPoint can be used for more than just slides. By using links and a few other advanced features, faculty can
create their own games for the classroom. Don’t worry if you don’t have time to create your own templates
there are plenty of examples already available.
Jeopardy -
http://powerpointgames.wikispaces.com/PowerPoint+Game+Templates
Many educators have created PowerPoint templates for Jeopardy. This handout lists just one example.
Jeopardy is great for reviewing basic concepts or for preparing for a final exam.
Set up a game: Open the Jeopardy PowerPoint template and save it with a new name. Add topics on the main
screen. Replace each “Question” slide with a Jeopardy answer (e.g. “A legal citation guide created by law review
students from Harvard and other schools”) and each “Answer” slide with a Jeopardy question (e.g. “What is the
Bluebook?”).
How to play: Start the slideshow and follow the on-screen instructions. Click a dollar amount to see the
Jeopardy answer. Click the “?” button on the Jeopardy answer slide to see the Jeopardy question. Click the
home button to return to the main screen. The dollar amounts will disappear as they are clicked. To refresh the
game, close PowerPoint and then reopen it.
Other PowerPoint game templates
There are more games on the page with the Jeopardy template mentioned above. See also
http://facstaff.uww.edu/jonesd/games/.
Game Show Presenter (
http://www.almorale.com/gsdl.html)
Create a multiple choice game using a stand-alone desktop application. Game Show Presenter offers more
features than basic PowerPoint templates.
Cost: $79 for the presentation version, $149 for the PLUS version. The presentation version offers only multiple
choice questions; the PLUS version includes a Jeopardy-type game along with other advanced options.
Adding games to course websites
StudyStack (
http://www.studystack.com)
Use this free tool to upload definitions or other study materials to create flashcards, a crossword puzzle, and
other study tools. Note that each side of a flashcard is limited to 255 characters.
Resources
Skinner, Colleen Martinez, and Pipins II, Charles, “Bringing Fun Back into the Classroom: How to Compete with
Facebook and Win – CALI conference presentation with many ideas for fun tools for the classroom,”
http://conference.cali.org/2011/sessions/bringing-fun-back-classroom-how-compete-facebook-and-win
Schneider, Andrea Kupfer and Goodrich, Kathleen, “The Classroom Can Be All Fun & Games” (October 8, 2009).
Marquette Law School Legal Studies Paper No. 09-36. Available at SSRN:
http://ssrn.com/abstract=1485532
The Game Group, “Ten of the Very Best Reasons for Using Classroom Games (and for Justifying Their Use in Your
Organization),” http://www.thegamegroup.com/article1.htm
Mika, Karen, “Games in the Law School Classroom: Enhancing the Learning Experience,” Perspectives, Fall 2009
http://west.thomson.com/pdf/perspec/2009-fall/2009-fall-1.pdf
Dennis, Johanna K. P., “Assessing Student Learning Through Powerpoint 'Games'” (February 11, 2009). Second
Draft, Vol. 23, Spring 2009; Vermont Law School Research Paper No. 10-14. Available at SSRN:
http://ssrn.com/abstract=1408593