Exploring Designers’ Practice of Online Example Management MobileHCI ’21, September 27-October 1, 2021, Toulouse & Virtual, France
derived ndings, we will need to conduct further quantitative stud-
ies with a larger number of designers in the future. We organise
our ndings on example management behaviors according to the
Double Diamond (DD) model mentioned by our participants. How-
ever, there are over one hundred design process models other than
the DD model, ranging from short mnemonic devices to elabo-
rate schemes [
7
]. Although it is neither necessary nor realistic to
exhaust all the design process models, we could possibly expand
our research to a few more design models to develop a more com-
prehensive conclusion on example management behaviors, such
as the “ISO 13407 Human-centered design processes for interac-
tive systems”. While we have derived several implications, we did
not test them by implementing an example management tool. We
might design a tool based on the implications for verifying their
eectiveness in actual design scenarios.
10 CONCLUSION
In this study, we present a comprehensive understanding of design-
ers’ behaviors around online example management for mobile UI
design. In particular, we dig into the practice about how designers
collect, archive, and utilize examples by a series of interviews with
12 novices and 12 experts. We compare how their behaviors vary
between expertise and across dierent phases. We nd that there
is a more diverse and frequent use of examples in Discover and
Develop phases. Moreover, compared to novices, experts use de-
sign examples for a more diverse purpose. We further identify the
challenges encountered by designers with existing example man-
agement services, and propose potential design implications for the
future design of more supportive example management tools.
ACKNOWLEDGMENTS
This research was supported in part by HKUST-WeBank Joint Lab-
oratory Project Grant No.: WEB19EG01-d and supported by Ts-
inghua University-Alibaba Joint Research Laboratory for Natural
Interaction Experience.
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