Compare the attacker’s ATK to the other monster’s ATK. The weaker
monster is destroyed. The player with the destroyed monster takes
damage equal to the difference in Attack Points.
A destroyed monster is placed face-up in
its owner’s Graveyard.
If your ATK is bigger
• Destroy the other monster
• Opponent takes damage
If your ATK is smaller
• Destroy the attacker
• You take damage
If both monsters
have the same ATK
• Destroy both monsters
• No one takes damage
ATTACKER
TARGET
2000-1200=800
800 LP Lost
2000 ATK 1200 ATK
ATTACKER TARGET
3000-2000=1000
1000 LP Lost
2000 ATK 3000 ATK
ATTACKER TARGET
2000 ATK = 2000 DEF
No LP Lost
Compare the attacker’s ATK to the other monster’s DEF. Your opponent
does not take any damage when you attack their Defense Position
monster.
If your ATK is bigger
• Destroy the other monster
No one takes damage
If your ATK is smaller
• Both monsters survive
• You take damage equal to the
difference between your ATK and
their DEF
If the ATK equals the DEF
• Both monsters survive
• No one takes damage
ATTACKER
TARGET
ATTACKER
TARGET
ATTACKER
TARGET
No LP Lost
2000 ATK 700 DEF
2500-2000=500
500 LP Lost
2000 ATK 2500 DEF
2000 ATK = 2000 ATK
No LP Lost
AT TACK POSITION
AT TACK POSITION
vs
.
AT TACK POSITION
AT TACK POSITION
vs
.
AT TACK POSITION
DEFENSE POSITION
vs.
AT TACK POSITION
DEFENSE POSITION
vs.
Your
Speed Duel Starter Deck
contains
3 Speed Duel Decks. You can play these
Decks as they are, or combine cards from
each to build your own Deck the way you
want. If this is your first time playing the
Yu-Gi-Oh! TRADING CARD GAME, this Dueling
Guide will teach you the basics. You can
also nd the complete rulebook online at
http://www.yugioh-card.com/en/rulebook
Skill Cards are chosen before the start of the Duel. You choose 1 Skill
Card and place it face-down before the Duel starts (so the characters
name is showing). It might say that you can flip it face-up at the start of
the Duel. If it does not, then the instructions on the hidden side of the
card will tell you when you can activate it by flipping it face-up. When
you do, just follow the instructions on the card.
Skill Cards should be a secret from your opponent until you use them,
so don’t let them see what the card is when you set up at the start of
the Duel!
Speed Duels are played with a carefully selected set of cards.
For Speed Duels, you should only use cards with the Speed Duel
watermark on them.
You can use all your Speed Duel cards when you play the full
Yu-Gi-Oh! TRADING CARD GAME, and put them in your Decks, except
for Skill Cards. They can only be used in Speed Duels!
Each player begins with 4000 LP (Life Points). If your LP hit zero, you lose!
If you have Fusion Monsters (purple cards), like
Thousand Dragon, place them in the Extra Deck zone.
Your Deck needs to contain between 20 and 30 cards. Your Extra Deck, if you have any Fusion Monsters,
can be between 0 and 5 cards.
Shuffle the cards in your Deck together before the Duel (but not your Extra Deck).
You can’t have more than 3 copies of the same card in your Deck.
Each player chooses 1 Skill Card before the Duel and places it face-down in front of them.
Flip a coin at the start. The winner gets to choose to go first or second. If you go first, dont draw a card
on your first turn.
Each player draws the top 4 cards from their Deck for their starting hand.
The Duel is played in turns. At the start of your turn, draw a card. Then you can Set Traps, play Spells, and Summon a
monster, in any order. After all that, you can attack. When you are done attacking, your turn ends, and now it’s your
opponents turn.
During your turn, you can Normal Summon 1 monster from your hand, in Attack Position (upright), or Set 1 monster face-
down in Defense Position (sideways). Count the monsters Level Stars when you Summon it. If it has 4 or less Level Stars,
then you can just Summon or Set it. If it has more than 4 Stars, you need to Tribute a monster you already have in play
first, by sending it to the Graveyard. You need to Tribute 1 monster to Summon or Set a Level 5 or 6 monster, or Tribute 2
monsters to Summon or Set a Level 7 or higher monster. If a card effect says to Special Summon a monster, you don’t need
to Tribute unless the card effect says to. Also, Special Summons are free” so they don’t take up your 1 regular Normal
Summon/Set during your turn, and can even sometimes be done during your opponents turn!
Monsters with yellow borders have no special abilities, but are good at battling. Monsters with orange borders have
special abilities – just follow what the card says. Monsters with blue borders, like
Relinquished, cannot be Summoned
except by using the Spell explained on the monster.
You can play Spells right from your hand to the Spell & Trap Zone. Just follow the card directions. If its a Field Spell ,
place it in the Field Zone. If a Spell or Trap has an Equip or Continuous
symbol, it stays in play in the Spell & Trap
Zone. All other Spells and Traps go to the Graveyard after you do what the card says.
Traps are not played face-up during your turn. Instead, you Set Traps face-down in your turn. Then on any turn after
that (yours OR your opponents turn), you can flip them face-up and use their effect, then send them to the Graveyard.
This lets you do a surprise move!
Each of your Attack Position monsters can attack once per turn. Pick a monster for it to attack, or if your opponent has
no monsters, you can attack their LP directly. Subtract your monsters ATK points from your opponents LP. If you battle
an opponent’s monster, refer to the chart on the right to see what happens! If you attack a face-down monster, flip it
face-up, and if it survives the battle, it stays face-up.
These are just the basics. You can find out some more cool moves, and learn about advanced things like Quick-Play Spells
by reading the full rulebook online at http://www.yugioh-card.com/en/rulebook
CARDS LEGAL FOR SPEED DUELING
STANDARD RULES FOR SPEED DUELING!
Flip your Skill
over to
activate it
YUGI
MOTO
SETO
KAIBA
MAXIMILLION
PEGASUS
JOEY
WHEELER
ISHIZU
ISHTAR
MAI
VALENTINE
GAMEMAT
DESTINY MASTERS
DUELISTS OF TOMORROW
CHOOSE YOUR SKILL WISELY, IT WILL
HAVE A HUGE IMPACT ON THE DUEL!