Intel ISEF 2016: Research Plan
Student Name: Arvind Krishna Ranganathan
Project Title: A Deterministic Approach to the Location, Trajectory, and Collision
Prediction of Particles in a Closed Environment
Rationale: In mathematics, dynamical systems are ones in which a point (or particle) is
moving, dependent on time. Such a system can be bounded (closed) or unbounded, linear
or nonlinear, integrable or chaotic; there are several different types, each with unique
properties. Unbounded and nonlinear systems tend to involve the use of differential
equations to resolve, while bounded tend to be trickier and exhibit more chaotic
(essentially, less predictable) behavior.
Bounded systems can be of any shape: rectangular, triangular, circular, combinations of
these, (similar to how organic molecules are structures form carbon, hydrogen, and
oxygen atoms), or of any other shape. For any such system, it is important to be able to
understand, given the necessary initial conditions, where a particle will be situated after
some time, the trajectory in which it travels, and whether or not two such particles will
ever collide. It is also highly important to be able to characterize the extent of “chaos” in
a system, as these problems are of major importance in the closely related fields of linear
dynamical systems and chaos theory.
There exists much work in this area, for example the well-known Alhazen’s Billiards
Problem, which asks at what angle a billiard ball must be rebounded off the
circumference of a circle in order to collide with another billiard ball inside the circle.
More recent work seeks to understand more about the paths followed by these objects, for
example, whether or not these are cyclic, limit cycles are present (i.e., the paths infinitely
tend towards one central path), or how rebounds in a closed system impact the path
followed. There is substantial work concerning the behavior of nonlinearly moving
particles in open environments, while closed environments are not considered as often.
The main gap in the existing research into this problem, however, is that many techniques
provide either probabilistic or simulation-based solutions. The former involve solutions
in which only “likely” and “unlikely” are defined, as opposed to definitive answers to
properties that are by nature, definitive. Simulation-based solutions – which are used in
video games for collision detection even today – require repeated computer-based
discrete-event testing, which is slow and generally cannot provide a complete solution.
As such, it is important that a deterministic solution be found – one that would use finite-
length algorithms to determine the sought properties of a particle in a linear, two-
dimensional, bounded system. This is thus the aim of my project: to formulate a
deterministic solution to the questions set out before, concerning the location and
trajectory of a particle at any time, prediction of collision, and further understanding of
the extent of chaos or stability in closed, two-dimensional environments.