11
Natural Ambition, Natural Skill, Nimble Dodge , Nimble Elf, Ocean's Balm , Orc Ferocity ,
Orc Superstition , Orc Weapon Familiarity, Poison Resistance, Power Attack , Psi Burst ,
Psychic Rapport, Quick Draw, Raging Intimidation, Raging Thrower, Rapid Response ,
Reactive Shield , Reach Spell , Safe Elements, Sap Life, Scalpel's Point, Scorching
Column , Second Wind, Shake it Off , Shard Strike , Shared Stratagem, Shield Block ,
Snagging Strike , Subtle Shaping, Sudden Charge , Swipe , Teach Weakness, Tidal Hands ,
Timber Sentinel , Toughness, Tremor , Tremorsense , Turn Undead, Twin Feint , Twin
Takedown , Unbalancing Blow, Unburdened Iron, United Assault , Versatile Blasts,
Weapon Proficiency: Martial Weapons, Weapon Proficiency: Orc Necksplitter, Weapon
Proficiency: Repeating Hand Crossbow, Widen Spell , Winter's Clutch , Wounded Rage ,
You're Next
• Arcane spells: Acid Splash, Ancient Dust, Daze, Electric Arc, Gale Blast, Chill Touch,
Needle Darts, Phase Bolt, Produce Flame, Ray of Frost, Shield, Telekinetic Projectile,
Warp Step, Burning Hands, Color Spray, Command, Fear, Fleet Step, Friendfetch, Grease,
Grim Tendrils, Hydraulic Push, Kinetic Ram, Mage Armor, Magic Missile, Magic Weapon,
Shocking Grasp, Summon Animal, True Strike, Acid Arrow, Blood Vendetta, Blur, Bone
Spray, Flaming Sphere, Hideous Laughter, Invisibility, Loose Time's Arrow, Mirror Image,
Obscuring Mist, Resist Energy, Summon Elemental, Telekinetic Trip, Touch of Idiocy, Web,
Fireball, Haste, Lightning Bolt, Slow, Confusion, Dimension Door
• Divine spells: Ancient Dust, Daze, Disrupt Undead, Divine Lance, Forbidding Ward,
Guidance, Haunting Hymn, Chill Touch, Needle Darts, Shield, Stabilize, Bane, Bless,
Command, Fear, Harm, Heal, Magic Weapon, Protection, Sanctuary, Blood Vendetta,
Bone Spray, Calm Emotions, Resist Energy, Sound Burst, Spiritual Weapon, Sudden
Blight
• Occult spells: Daze, Forbidding Ward, Guidance, Haunting Hymn, Chill Touch, Needle
Darts, Phase Bolt, Shield, Telekinetic Projectile, Warp Step, Bane, Bless, Color Spray,
Command, Fear, Friendfetch, Grim Tendrils, Kinetic Ram, Mage Armor, Magic Missile,
Magic Weapon, Protection, Sanctuary, True Strike, Blood Vendetta, Blur, Calm Emotions,
Hideous Laughter, Invisibility, Loose Time's Arrow, Mirror Image, Resist Energy, Sound
Burst, Spiritual Weapon, Telekinetic Trip, Touch of Idiocy, Haste, Slow, Confusion,
Dimension Door
Rulebook
You can also view all of these rulebook entries in the in-game rulebook.
PF2E rule system
Dawnsbury Days has a combat system based on the PF2E rule system, which also underpins
the second edition of a popular tabletop roleplaying game. This rulebook explains the core
concepts of this combat system, but if you prefer, you can also read an introduction to the
system at the Archives of Nethys or read through the full PF2E System Reference Document.
However, those websites also contain additional rules that Dawnsbury Days don't implement.
Open Game License
The Open Game License is a license that the PF2E ruleset is distributed under. The license also
covers many monsters, items, feats, spells and other game features.